House Rules

This is a list of all house rules employed in the game.

Combat
  1. Flanking an opponent conveys a small advantage as the foe must defend itself on opposite fronts. Consequently, attack rolls against the flanked target are made with a +1 bonus to hit. Note: This is distinct from using the Help ability, in which a combatant specifically distracts their opponent, allowing their teammates to attack with advantage.
Magic
  1. Abjuration magic is very limited in the world – in order to cast any, the caster must make a concentration check, DC 8 + spell level. This concentration check will not interrupt any existing effects that require concentration unless the spell being cast would normally end such effects.
Death
  1. If a character dies, resurrection will always be an option – usually by finding a high-level cleric and paying them or going on a quest for it. If a player chooses not to bring back their character but instead start a new character, the new character will:
    1. Start at the same level as the lowest-level party member, with minimum experience for that level.
    2. Suffer some plot-related consequence, as determined by the DM.

House Rules

Sleeping Giants NickJVaccaro wyrm7x